Vita Classic feature graphic

Private Android tester route

Vita Classic

The public page now shows the actual character work: locked heroes, rig-class siblings, and the skin economy built around them. Vita Classic stays skill-first, with fast lane pressure instead of pay-to-win stat walls.

Google Play tester access 6 class heroes + 4 siblings 32 skins across 10 units No stat-gated purchases

This site is the official info surface for the native Android build. The playable web build now lives at /vita-classic/play/ while this page keeps the roster, the economy, and the tester route visible.

Vita Classic app icon
Built for fast lane battles Short sessions, readable combat, native Android packaging, and a cosmetics-first monetization path.
Current install route
Google Play tester access for package com.kupelekanatu.vitaclassic.
What testers are shaping
Battle readability, session retention, and the first cosmetics economy before broader release work.
Support surfaces

Character work

The roster, not a placeholder.

These are the locked silhouettes driving the build: the kind of characters the page should have shown from the start. Each one carries a clear role, a distinct shape, and a readable lane identity for mobile play.

Knight character art
KnightFrontline anchor with the classic armored silhouette.
Archer character art
ArcherRange pressure and a clean, readable stance.
Wizard character art
WizardSpell pressure with a sharper, lighter combat read.
Helicopter character art
HelicopterAir control unit built around silhouette and motion.
APC character art
APCHeavy siege shape, tuned for lane breaking.
Giant character art
GiantBoss-scale presence with a broad, unmistakable outline.
Berserker character art
BerserkerBrute sibling for close-range pressure.
Valkyrie character art
ValkyrieClean melee variant with a sharper profile.

Battle loop

A cleaner strategy pitch.

Vita Classic works best when the page sells the actual loop first: deploy at the right moment, trade lane pressure, defend your tower, and push for the break before your opponent stabilizes.

  • Fast rounds for repeat attempts instead of long setup-heavy matches.
  • Skill-first combat where purchases are aimed at cosmetics, not hidden stat advantages.
  • Kenya-color visual identity with a bold, cel-shaded roster and a readable mobile battlefield.
Lane pressure

Build tempo through unit timing, counter placement, and tower damage windows instead of menu-heavy prep.

Quick rematches

Sessions are shaped for short mobile bursts so testers can run multiple battles and give sharper feedback.

Roster identity

Each unit leans into a cartoon, high-contrast silhouette so the battlefield reads fast on a phone screen.

Native wrapper

The live path is the Android build, with the web layer packaged inside a native shell for testing and monetization work.

Economy

Cosmetics before pressure tactics.

The current monetization direction is simple: keep core battles fair, then earn from expressive skins, clearer offers, and later event-style packaging. That is already grounded in the local build through a 32-skin catalog and a five-tier Swahili rarity system.

Kawaida Maalum Bora Fahari Milele

Offer clarity matters more than feature sprawl here: testers should immediately understand that Vita sells expression and status, not power creep.

Default roster

Core units stay playable without purchase friction so the battle loop remains easy to judge and share.

Skin drops

Current art production is already set up for collectible skins across multiple units and rarity tiers.

Future passable path

Once retention is proven, event bundles or a battle-pass style layer can be added without rewriting the product around a backend.

Tester value

Why join the test now.

Early testers matter most when they are tuning the feel of the battles and the first monetization promises. The current build is already useful for that: the page, skin economy, and support flow now point at the same story.

  • Validate whether the battle hook is clear within a few seconds.
  • Pressure-test fairness before paid offers get broader visibility.
  • Help identify which units and skin tiers should become the first real starter bundle.
Vita Classic menu screenshot
Menu surface now framed as the on-ramp to a tester-first strategy game, not just a policy checkpoint.
Vita Classic gameplay screenshot
Gameplay remains the proof surface: readable lanes, quick decisions, and repeatable rematch energy.